![]() The other is the command line tool which allows you to batch convert all of your voxel files to any of the supported output formats. One is the graphical tool that can preview the mesh and only load one voxel file at a time. Marching cubes creates a more softer mesh which is less cubic, but it creates also a lot of vertices. As result, you get low-poly models which are perfect for games. Greedy groups all visible faces of the same type(material, color) into one large quad. As a result, it creates a lot of vertices, which makes it more suitable for 3D artists who want to modify the mesh in 3D software like Blender. This algorithm generates a quad for each visible voxel face. There are several meshing algorithms that convert a voxel model to a vertex-based 3D model, that is suitable for games. For a list of all supported formats, see Supported formats. This means that you can load, for example, your voxel models from MagicaVoxel and export them as GLTF file. This tools supports different voxel file formats, so that you don't need to convert them. We’ve also covered few more guides related to this game, kindly check the related posts section below.V-Optimizer is a tool that allows you to optimize your voxel creations, so that they are ready for games. I highly recommend visiting the create website by the devs (They explain everything pretty well.Īpart from this guide, if you want us to cover any other guide related to the game “Teardown” do let us know in the comment section. This is by far not everything you can do, but these are the basics for creating custom content. Now you just have start Teardown and start playing your map □ Rename the existing file to something like custom_old.vox and rename the file you just moved to custom.vox vox file and move it into the C:\Program Files (x86)\Steam\steamapps\common\Teardown\create\custom folder. Save your file, and navigate to your folder where you saved it. In order to actually destroy your masterpiece, you will need to implement it into Teardown. That makes building a lot simpler, and is also recommended by the developers. You can add empty objects to edit them by pressing the plus icon in the top right. While in object mode, you can press SHIFT while dragging one of the arrows to duplicate the selected objects. In edit mode, you can edit your currently selected object, in object mode, you can move your objects around and arrange them. In order to build complex scenes, you will need to know about the object mode and edit mode.īy pressing tab you can switch between the two. If you want lights, use the “Emit” shader. Select your color and chose the material on the right In order to get windows, light or other effects in your build you will need to open the Render Tab See the material list and combine them properly to get satisfying results. Something to make this more interesting to break. ![]() ![]() This is a wall, yes but that wouldn’t be fun to break would it.Ī real wall will have some support of some kind, or insulation. But walls aren’t just one Voxel thick and made out of one single material. To create a house, you want to create walls. Randomizing colors by selecting multiple, right-click and RAND (from /create) Edit Colors in the Palette:Ĭreate a gradient between colors by dragging while holding CTRL+ALTĬopy colors by dragging while holding CTRL+SHIFT The materials are listed on the left, next to the palette and cannot be changed. Teardown determines the material an object uses by the Index of the color in the color palette.ĭownload this. Let’s delete the default cube by selecting the face tool on erase mode and dragging down on the top of the cube. You can switch between attach and erase mode below it.Īnother useful tool is the face select, that tool enables you to extrude voxels or to delete them. The most common tool to use is the Box tool, that is selected by default. (I recommend starting it as an administrator, since MagicaVoxel does not start sometimes otherwise, for me, atleast)Īll the tools to create a model in MacigaVoxel can be found in the top right corner. In order to create content for Teardown, you will have to download MagicaVoxel.Įxtract the folder contents and launch the program. ![]() Beginners guide for custom content in Teardown.
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