![]() If it automatically applies, it immediately goes up a tier.Attack spell vs SOS spell vs SFH spell.If it doesn’t need any of that to cast, it immediately goes up a tier.F-Tier Spells (*) – Spells that serve no purpose in the game, have more effective cheaper/easier methods to do the same thing, or spells that I just don’t like (yes, I am a human). ![]() C-Tier Spells (**) – Useful in limited situations, requiring foreknowledge or RNG to be reliable.Spells that only do damage normally top-out here, as damage alone doesn’t scale into harder difficulties like other effects. B-Tier Spells (***) – Useful in many encounters.A-Tier Spells (****) – Useful in most encounters, or highly benefits some subclasses.S-Tier Spells (*****) – Useful in nearly any situation, or have utility hard to find elsewhere.See my Jargon section at the end for shorthand abbreviations I use in this post. I am just one person, with my set ways on how I approach Cataclysm difficulty in a single-player story with how extensive a spell list we have in this game, there will be nuances I miss and aspects in my biases that will be different vs many others in this community. Hi everyone! I’ve played full release Solasta quite a bit now, and now I have finally compiled what is my (mostly) comprehensive subjective spells tier list. It includes multiclass, feats, classes, subclasses, items, crafting recipes, gameplay options, UI improvements, and more. Solasta Unfinished Business (UB) is a collection of work from the Solasta modding community. Or, create your own campaign and share it with the community! In-depth analyses, discussion about game concepts, provided by u/CounterYoloįind your next custom campaign/dungeon here. RulesĪll content must be related to Solasta and its developers.īe respectful to other users and behave in a civil manner. Join us on new Reddit for the best viewing experience. A subreddit dedicated to the discussion of Solasta: Crown of the Magister, a tactical turn-based RPG developed by Tactical Adventures based on the D&D SRD 5.1 (5e) ruleset.
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